AI Insights · Timothy · April 2024
Top 5 Snake Games in Mexico Q1 2024: Unified Performance Review
A comprehensive review of the performance of the top 5 snake games in Mexico for Q1 2024, covering weekly downloads, revenue, and active users.
In Q1 2024, the top 5 snake games in Mexico showed varied performance in terms of weekly downloads, revenue, and active users, according to Sensor Tower. Here’s a detailed look at how each game fared on a unified platform.
Snake.io - Fun Online Snake from Kooapps saw a strong start with weekly downloads reaching approximately 180K in early January. Downloads fluctuated but stabilized around 150K towards the end of March. Weekly revenue peaked at around $159 in early January and saw a slight dip but remained consistent, closing the quarter at $145. The game maintained a high number of active users, starting at about 981K and ending close to 940K.
Snake Clash! by Supercent, Inc. experienced notable growth in weekly downloads, climbing from approximately 52K in the first week to a peak of around 97K in early March. Revenue also showed variability, peaking at $311 in the final week of March. Active users increased significantly from 108K in early January to 216K by mid-March, before slightly declining to 182K at the end of the quarter.
slither.io from Lowtech Studios LLC demonstrated steady weekly download numbers, starting at 32K and seeing a slight increase to 32K by the end of March. Active users remained relatively stable, fluctuating around 250K throughout the quarter.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a significant spike in weekly downloads to approximately 67K in late January, followed by a decrease to around 19K by the end of March. Weekly revenue saw a peak of $145 in mid-February and settled around $67 by the end of March. Active users started at 150K and peaked at 279K before ending the quarter at 185K.
Snake Run Race・3D Running Game by Freeplay LLC showed consistent performance in weekly downloads, starting at 30K and ending at around 14K. Weekly revenue was minimal, peaking at $14 in mid-February. Active users started strong at 158K and ended at 146K, maintaining a steady user base throughout the quarter.
For more insights and detailed data, visit Sensor Tower.